So Mark Jacobs posted up a preview of Patch 1.2 for Warhammer Online on the Herald (source!), here’s a breakdown of how I feel about the patch:
1) Bugs: I’m certainly not going to list 500 bugs/issues here, but the list is rather lengthy and right now bug fixes alone are coming in at about 16 pages of notes.
Good thing! Bug fixes are always a very good thing, of course.
2) New Careers: Two new careers have been added, the Slayer and the Choppa. For those that got a look at the Choppa during Beta, you’ll see some changes and improvements but the Slayer is all new and ready to take the field for the first time.
I know a few people personally who were holding up on playing WAR until the Choppa released, so this should bring in some more subscriptions hopefully. The Slayer does look pretty sick. Raging dwarf with a mohawk who wants to die gloriously? Always awesome.
3) Combat and Careers Adjustments: Lots and lots of bug fixes, adjustments and tweaks to all careers. This Balance patch focuses on addressing a number of global issues identified by the players that have been affecting the overall feel and balance of the game. This includes items such as Resistance stacking, Disorient effects, and Damage Absorb shields. In addition to these more global changes, we continue to work on each individual career addressing many of the more significant balance concerns and bugs brought up by the community. This includes a focus on the following careers; Witch Elf, Witch Hunter, Chosen, Knight, Black Orc, and Swordmaster.
All I am going to say here is: Nerf Witch Elf plzkthx. Or maybe not, career adjustments should be pretty solid hopefully. I know I was pretty disappointed with the last career patch that totally messed up my Sorc, my 40 Sorc that I simply deleted because it was too painful to play. :/ But any nerfs to CC is good. I hate CC. I really hate CC.
4) Realm vs Realm: RvR is introducing several great changes including the new Open RvR Rallying Cry, Zone Domination System, and Siege Weapon Improvements and more!
WTB 3rd Realm ala DAoC? While impossible to do, it’s still a pipe-dream. Zone Domination System should ease up the Tier 4 campaign, but IMO the biggest change would be bringing back the missing 4 capital cities and balancing the Tier 4 campaign the way it should have been. Taking a Fort would be simpler if the other realm is working on the fort of another pairing at the same time. Also would make the central zones more key for the campaign rather than everyone waiting to defend the Fort Lord.
5) Items: Itemization improvements and fixes for Gunbad, Bastion Stair, Lost Vale, Fortress Raid Rewards, City Invasion Rewards, and more!
Better items are always good. People love the purpz.
6) Crafting System Improvements: Overall improvements to the system with Apothecary being the focus of this patch. New ingredients, improved interfaces and more.
Awesome, awesome, awesome. The Crafting system overhaul should be very attractive to players who enjoy the crafting portion of online gaming. Right now all Apothecary can really do is aid in health potion making, or some minor buff pots, and Talisman Making? Very costly on the pocketbook (or should I say gold pouch?).
7) Public Quests: Easy PQs for Tiers two, three, and four! This completes our first pass at the Easy PQ system and we will continue to review and tweak the system as necessary. As we have already done for Tier One, we have gone through the PQs in each Tier and made sure that at least one per chapter can be completed by 1-3 people.
This is good, the easy PQ system was a good change for Tier 1. But what would be better? Dynamic PQs that adjust loot rates and difficulty based on the number of active participants.
8) New Live Event: The Bitter Rivals event will be launching with this version as the official kick off for the anticipated introduction of the Slayer and Choppa!
9) New Scenario: The Twisting Tower Scenario will be making a special preview appearance!
10) User Interface: Lots of UI improvements for both old and new systems! These improvements cover everything from crafting to RvR.
11) Mail: Send multiple items attached to each mail! Easily one of our most requested features by the players.
Meh at the Live Event. Meh to new scenarios… WAR needs less scenarios (especially in Tiers 3 & 4), not more. UI changes will probably get the modding community in a frizz again, but it’s to be expected and the Mail change should keep people from using ZMailMod which created more problems than it actually helped according to some horror stories I’ve heard.
12) Client Stability: Continued improvements to the client in the areas of stability performance and visual quality. Improvements to an MMO’s client, just like the server, are ongoing and these will continue now and in the future to be one of our priorities.
Don’t think WoW has had too many client stability patches, but overall a better playing experience for players is always a Good Thing.
Overall I think 1.2 is looking like a solid patch. I’m guessing 1.3 is the Tomb Kings/Darkness Falls 2 patch by the looks of things.