Changing Class
Posted by qwynt on 2009/02/06
Why is it that since Final Fantasy XI came out, no other major MMO has gone the route of a job system? Sure, FF11 is far from perfect, but letting players adjust what roles they can play all while keeping the progress made on one character is a solid design choice, I feel. Especially if games pick up on the Tome of Knowledge/Achievement idea that Warhammer and WoW have gone down.
Why create new characters to play each class? Why worry about guilding your alt? Why worry about mailing your toon stuff? Just bank things from your main class, swap jobs and go level up that career. Sure, you have to put restrictions on WHERE people can swap jobs (you don’t want people swapping in the middle of a raid– or do you!?), but people should be able to go to a trainer and say, “Sure, I’m a Warrior right now, but I really think being a Bard is for me right now.” and change to Bard.
It’s about options people, options.
RPGers like being able to craft a character with different options. And say I just spent 30 minutes crafting the look of my Dwarf only to decide that eh… I don’t want to be a Druid right now, let me play a Ranger. Changing of the class just saves me from spending time at character creation screen. I change class, pick things up, and go!
There will still be an economy as people pass gear around the AH/Vaults for people to pick up/buy when they hop to a new career to test things out.
I plan on going into class structure more in-depth later on but for now I needed to vent about that!