Random Design Theory

MMO Design, Randomly.

What the MMO Industry Needs!

Posted by qwynt on 2009/02/10

A top 5 of my opinions!

  1. More non-fantasy based games that don’t suck (here’s hoping to CO, STO and SWTOR!)
  2. Different subscription strategies.
  3. Developers and publishers that quit focusing on the number of subs WoW has, but focus on the things WoW got right and improve upon them.  You aren’t going to be WoW, so don’t try.  Just try to make a game that has improvements and you’ll get good numbers.
  4. More games to come out for niche audiences (because hey, games like EVE seem to do pretty damn well!)
  5. Ending market segmentation (screw this EU and US as two continents that obviously are unable to play games together stuff.)
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